
PROFESSIONAL PROJECTS
Below is an overview of the projects I've had the privilege to work on throughout my career as a game developer across various studios.
Wooga
I am currently working on June's Journey in a full-time employment
(May 2025 - Now) at Wooga GmbH.



Engineer
May 2025 - Now
June's Journey
June’s Journey is the worldwide #1 hidden object game, reaching more than 1.5 million players per day and celebrated its $1bn lifetime revenue in 2024. It is a game developed for mobile and web. My responsibilities include:
Frontend development of Gameplay Features ● Technical Documentation

Stratosphere Games
I worked on several projects during my full-time employment
(May 2022 - November 2024) at Stratosphere Games UG.



Homeworld Mobile
Gameplay Programmer
May 2022- Jul. 2024
Homeworld Mobile
Homeworld Mobile extends Homeworld to a new galaxy and a new platform. My responsibilities included:
Front- & Backend development of Gameplay Features ● Technical Documentation ● Data & Backend Deployments ● Handling Updates ● Coordinating, leading and representing the code department ● Monitoring Backend Health Status ● Build & Deployment Automation Using Jenkins

it Matters Games
I worked on several projects during my internship and
later my full-time employment (October 2019 - April 2022) at it Matters Games.
The following shows most of them, a full overview can be found on my LinkedIn page.



My Universe - Puppies & Kittens
Gameplay Programmer
Jan. 2021 - Mar. 2022
My Universe - Puppies & Kittens
Adopt adorable puppies and kittens and take care of them like real ones through various mini-games and activities.
I was the Lead Programmer for "My Universe - Puppies & Kittens" and my main responsibilities are leading the code department as well as implementing features and porting the game to Nintendo Switch and Playstation 4.

My Universe - Pet Clinic Cats & Dogs
Gameplay Programmer
Jan. 2020 - Dec. 2020
My Universe - Pet Clinic Cats & Dogs
With Pet Clinic Cats & Dogs you will assume the role of a rookie veterinary nurse tasked to take over the neighborhood pet clinic.
I was a frontend programmer for "My Universe: Pet Clinic Cats & Dogs" and my responsibilities were the development of several features as well as porting the game to Playstation 4 and Nintendo Switch.



Arbo
Gameplay Programmer
Oct. 2019 - Now
Arbo
Great things have humble beginnings - Arbo is an "idle" simulation game where you can make a tree grow from a tiny seed to a mighty oak. Enjoy relaxing moments full of life and steady progress in the Arbo game. This is your green oasis in the hustle and bustle of everyday life. The game was developed for PC with Unity 2019.2.

Park Ranger
Gameplay Programmer
Jul. 2019
Park Ranger - Demo
In “Park Ranger”, the player slips into the role of a game warden which is a law enforcement unit used in national parks.
I was the only programmer for this project and was responsible for its technical realization.
Some of the features I implemented were the third-person player controls, camera controls and behaviour, the ranged combat system and NPC behaviour. The game was developed for PC with Unity 2019.1.




Gameplay Programmer
Jun. 2019 - Jul. 2019
Poopy Bird
“Poopy Bird” is a mobile game made with Unity 2019.1 where Flappy Bird meets Poopocalypse.
I was the only programmer for this project and had to do the entire technical implementation. Some notable tasks were the player and environment behaviours similar to those of Flappy Bird, UI programming and the implementation of monetization features such as rewarding videos, banner ads and in-app purchases.
STUDENT PROJECTS
During my education at the S4G School For Games GmbH, I worked together with three different teams to create three different games.



Gameplay Programmer
Oct. 2018 - Mar. 2019
My Tasks
"Lockdown” is a first-person shooter made with the Unreal Engine 4 (version 4.20). Some of my tasks were the enemy movement and combat AI, wave system objectives, projectile behaviour and the UI programming.
Our Vision
Lockdown is a challenging fast pace FPS on a wave defense base. You are the last defense line for the security system "SensAI" of a futuristic sci-fi factory. Trough a virus, the production turned actions the factory itself and SensAI is the only thing that can prevent the robot revolution by holding the facility on LOCKDOWN.




Gameplay Programmer
Apr. 2018 - Sept. 2018
My Tasks
"Pin" is a 3D Point & Click adventure made with Unity 2018. Notable tasks were the player controls and interaction, the inventory system, the quest system along with the UI programming.
Our Vision
Trough point and click, guide the quirky litte robot named Pin trough the cute japanese village in order to help the villagers and become a member of the community.



Gameplay Programmer
Oct. 2017 - Mar. 2018
My Tasks
"Spirit Forest" is an innovative cooperative platformer, made with the Godot Engine. Some of my tasks were the player's controls and health system, enemy behaviour as well as the camera movement.
Our Vision
Spirit Forest is a cooperative two-player platformer, set in a magical forest with dangerous creatures, in which both players have to work together to overcome obstacles.

GAME JAM PROJECTS
I love to attend at game jams, meet new people and get creative when it comes to creating games and ideas!